Glossary

The Loyalty Glossary

The vocabulary of enterprise loyalty, defined in plain language. Each entry gives the definition first, then how the concept plays out in real programs.

A

  • Account Takeover

    Account takeover is a form of loyalty fraud in which an attacker gains control of a member's account, usually through stolen or guessed credentials, then drains the points balance or redeems rewards.

  • Accrual

    Accrual is the process by which a loyalty member earns program currency, such as points or miles, when a qualifying event occurs.

  • Activation Rate

    Activation rate is the share of newly enrolled members who take a first meaningful action, such as an initial earn or redemption, within a set period after joining.

  • Active Member Rate

    Active member rate is the share of enrolled members who have engaged with a program within a defined period, such as earning or redeeming in the last twelve months.

  • Advocacy Loyalty

    Advocacy loyalty is the stage where members actively promote a brand to others, through reviews, referrals, social posts, and word of mouth, not just buying themselves.

  • Agentic AI

    Agentic AI is artificial intelligence that pursues a goal by planning and taking a sequence of actions on its own, rather than only answering a single prompt.

  • AI Agents in Loyalty

    AI agents in loyalty are software agents that carry out program tasks with limited human direction, such as building a segment, drafting an offer, monitoring for fraud, or answering a member's question.

  • Alliance Earning

    Alliance earning lets a member earn and use loyalty currency across a group of partnered brands, most familiarly airlines in a global alliance, so flying one member airline credits the member's home program.

  • Anniversary Rewards

    Anniversary rewards recognize the date a member joined a program or reached a milestone, granting a bonus, gift, or benefit each year on that anniversary.

  • API-First Loyalty

    API-first loyalty is a design approach in which every capability of the system, enrollment, earning, redemption, offers, and member data, is available through documented APIs before any interface is built.

  • ASC 606

    ASC 606 is the United States revenue recognition standard that governs how businesses account for contracts with customers.

  • Attitudinal Loyalty

    Attitudinal loyalty is loyalty measured by how a member thinks and feels about a brand, their preference, trust, and willingness to recommend it, as distinct from behavioral loyalty, measured by what they buy.

  • Average Order Value

    Average order value is the mean amount a member spends per transaction, calculated as total revenue divided by number of orders.

  • Award Availability

    Award availability is whether a specific reward can actually be redeemed at a given time, most often whether an airline is releasing seats for miles on the flight a member wants.

  • Award Chart

    An award chart is the published table that shows how many miles or points a member needs to redeem for a given reward, such as a flight in a specific cabin between two regions.

B

  • B2B Loyalty

    B2B loyalty is a program that rewards business customers for buying from a company and staying with it.

  • Badges

    Badges are a gamification mechanic that grants members a visible token for reaching a milestone or completing an achievement.

  • Behavioral Loyalty

    Behavioral loyalty is a program design that rewards what members do beyond spending: completing a profile, writing a review, keeping an activity streak, referring a friend, or engaging with an app.

  • Billing and Reconciliation

    Billing and reconciliation in loyalty is the accounting process that verifies every earning and redemption transaction is correctly recorded, priced, and, in partner programs, invoiced and paid.

  • Birthday Rewards

    Birthday rewards give members a gift, discount, or bonus points around their birthday, a widely used mechanic because the occasion is personal and the reward feels like recognition rather than a generic promotion.

  • Bonus Points Event

    A bonus points event is a time-limited promotion that awards members extra points above the standard earn rate, often to drive traffic during a slow period or to launch a product.

  • Breakage

    Breakage is the share of issued loyalty points that members never redeem.

  • Burn Rate

    Burn rate is the pace at which loyalty members redeem their accumulated currency, measured as points burned over a period.

C

  • Card-Linked Offers

    Card-linked offers are rewards tied to a payment card the member has enrolled.

  • Cash Plus Points

    Cash plus points is a redemption option that lets members combine loyalty currency with cash to pay for a reward.

  • Cashback Program

    A cashback program is a loyalty program that pays members back a share of each purchase in money or store credit, such as 2% of every dollar.

  • Challenges

    Challenges are a gamification mechanic that sets members a defined goal to complete within a period, such as making a number of purchases or trying specific products, in exchange for a reward.

  • Channel Incentives

    Channel incentives are the rewards a maker or vendor pays the firms that resell its goods, and the sales reps who work for them.

  • Charitable Redemption

    Charitable redemption lets members convert their points into donations to a cause instead of taking a personal reward, with the program funding the gift on their behalf.

  • Churn Rate

    Churn rate is the share of members who stop engaging with a program over a period, whether by lapsing, disengaging, or formally leaving.

  • Clearing House

    A clearing house in loyalty is the central function that records cross-partner transactions and calculates what each partner owes or is owed in an ecosystem program.

  • Closed-Loop Program

    A closed-loop program is one in which members can earn and redeem currency only within a single brand or a tightly controlled set of outlets.

  • Community Loyalty

    Community loyalty builds attachment by connecting members to each other and to the brand around a shared interest or identity, not only through individual rewards.

  • Composable Loyalty

    Composable loyalty is an approach that assembles a program from independent, interchangeable components, such as a rules engine, an offer service, and a rewards catalog, rather than one fixed product.

  • Control Group Testing

    Control group testing measures a loyalty action's effect by withholding it from a randomly chosen, comparable group of members and comparing their behavior to those who received it.

  • Conversational Loyalty

    Conversational loyalty lets members interact with a program through natural language in chat or voice, asking about their balance, finding offers, or redeeming rewards as if talking to a person.

  • Cost of Redemption

    Cost of redemption is the actual expense a program incurs to fulfill a reward when a member redeems, covering the reward itself plus any fulfillment and partner costs.

  • Cost Per Point

    Cost per point is the average cost a program incurs to fulfill one unit of its loyalty currency when a member redeems it.

  • Currency Devaluation

    Currency devaluation is a reduction in what a unit of loyalty currency is worth, usually because the program raises the number of points needed for the same reward.

  • Customer Data Platform

    A customer data platform, or CDP, is software that unifies customer data from many sources into a single persistent profile that other systems use.

  • Customer Lifetime Value

    Customer lifetime value is the total net value a member is expected to generate over the full course of their relationship with a business, not just a single transaction.

  • Customer Loyalty

    Customer loyalty is a customer's steady choice of one company over its rivals, made because they prefer it.

D

  • Deferred Revenue

    Deferred revenue is income a business has received or become entitled to but has not yet earned, so it is recorded as a liability until the obligation is met.

  • Digital Wallet Pass

    A digital wallet pass is a loyalty card stored in Apple Wallet or Google Wallet.

  • Distance-Based Earning

    Distance-based earning is an accrual model, traditional in airline programs, where members earn currency based on distance traveled rather than money spent.

  • Dormancy

    Dormancy is the state of a member who has stopped engaging with a program but has not formally left, showing no purchases, logins, or redemptions for an extended period.

  • Dynamic Award Pricing

    Dynamic award pricing sets the number of points a reward costs based on real-time factors like demand, cash price, and availability, rather than a fixed chart.

  • Dynamic Segmentation

    Dynamic segmentation is the practice of defining member segments as rules that rerun on their own, so members join and leave as their data changes.

E

  • Earn and Burn

    Earn and burn is the core loop of a loyalty program: members earn a currency such as points or miles through purchases and other actions, then burn it on rewards, discounts, or experiences.

  • Ecosystem Loyalty

    Ecosystem loyalty is a program model in which multiple brands or partners share one loyalty currency and one member base.

  • Elite Status

    Elite status is a tier above basic membership in an airline or hotel loyalty program.

  • Emotional Loyalty

    Emotional loyalty is a member's bond with a brand that holds up when a rival offers a lower price or more points.

  • Engagement Scoring

    Engagement scoring assigns each member a number that summarizes how actively they participate in a program, combining signals such as purchase frequency, redemptions, logins, and offer response.

  • Enrollment Bonus

    An enrollment bonus is a reward given to a customer for joining a loyalty program, such as points, a discount, or a gift on sign-up, used to overcome the inertia of registering.

  • Enrollment Rate

    Enrollment rate is the pace at which a program signs up new members, often expressed as the share of eligible customers who join over a period.

  • Event-Driven Architecture

    Event-driven architecture is a software design in which components communicate by producing and reacting to events, such as a purchase, an enrollment, or a tier change, rather than fixed request-and-response calls.

  • Experiential Rewards

    Experiential rewards are loyalty rewards that members redeem for something they do rather than something they own.

F

  • Family Pooling

    Family pooling is a form of points pooling that lets members of one household combine their loyalty balances into a shared account.

  • First-Party Data

    First-party data is information a brand collects directly from its own interactions with customers: purchases, app usage, site visits, and program activity.

  • Fixed-Value Redemption

    Fixed-value redemption is a model in which each unit of loyalty currency is worth a set amount toward a reward, regardless of demand.

  • Frequent Flyer Program

    A frequent flyer program is an airline's loyalty program.

G

  • Gamification

    Gamification is the use of game mechanics, such as points, levels, challenges, streaks, badges, and leaderboards, to make loyalty participation more engaging.

  • Gift Card Redemption

    Gift card redemption lets members exchange points for gift cards to the brand or to third-party retailers, a flexible and popular reward that converts loyalty currency into recognizable spending value.

H

  • Hard Benefits

    Hard benefits are the tangible, quantifiable rewards a loyalty program delivers: discounts, free items, upgrades, waived fees, and points.

  • Headless Loyalty

    Headless loyalty is a loyalty architecture that separates the program's engine from the screens members see.

  • Hotel Loyalty Program

    A hotel loyalty program rewards guests for stays and related spending with points and elite status, redeemable for free nights, room upgrades, and amenities.

  • Hybrid Loyalty

    Hybrid loyalty is a program that combines models rather than relying on one, most often blending free earn-and-burn mechanics with a paid tier, or transactional rewards with behavioral and experiential ones.

I

  • IFRS 15

    IFRS 15 is the international revenue recognition standard governing revenue from contracts with customers, closely aligned with the United States ASC 606.

  • In-Store Attribution

    In-store attribution is the practice of connecting a physical purchase to a known loyalty member, so offline sales can be tracked, rewarded, and analyzed like online ones.

  • Incrementality

    Incrementality is the share of a program's outcomes that would not have happened without it, the added sales or retention the program actually caused rather than behavior that would have occurred anyway.

  • Instant Win

    Instant win is a promotional mechanic that gives members an immediate chance to win a prize, revealed on the spot rather than after a drawing.

L

  • Lapsed Member

    A lapsed member is one who was active in a program but has stopped engaging, typically defined by a period without a purchase or interaction.

  • Leaderboards

    Leaderboards are a gamification mechanic that ranks members against one another by points, activity, or achievement, using competition to drive engagement.

  • Lifetime Status

    Lifetime status is elite standing a member earns permanently after meeting a high cumulative threshold, keeping the tier without further requalification.

  • Loyalty Audit

    A loyalty audit is a structured review of a program's mechanics, economics, technology, and performance to find where it is leaking value or falling short of its goals.

  • Loyalty Fraud

    Loyalty fraud is any scheme that steals or manipulates loyalty value, including account takeover to drain points, fake enrollments to harvest sign-up bonuses, insider manipulation of balances, and reselling of stolen rewards.

  • Loyalty Management System

    A loyalty management system is the software and daily routine a business uses to run its loyalty program.

  • Loyalty Middleware

    Loyalty middleware is the integration layer that connects a loyalty engine to the systems it depends on, such as point of sale, e-commerce, CRM, and payment platforms.

  • Loyalty Platform

    A loyalty platform is the technology layer that loyalty programs run on.

  • Loyalty Rules Engine

    A loyalty rules engine is the software component that decides what happens when a member acts: how many points a purchase earns, which tier applies, which offer triggers, and how a redemption is priced.

M

  • Member Engagement

    Member engagement is the degree to which loyalty members actively participate in a program: earning, redeeming, opening messages, using the app, and responding to offers.

  • Merchandise Redemption

    Merchandise redemption lets members exchange points for physical products from a program's rewards catalog, from electronics to household goods.

  • Milestone Rewards

    Milestone rewards are one-time rewards a loyalty program gives when a member's activity in a year crosses a set count, such as 20 nights or $1,500 of spend.

  • Multi-Tenant Loyalty

    Multi-tenant loyalty is a software model in which one platform instance serves multiple separate programs or brands, each isolated as a tenant with its own data, rules, and configuration.

  • Multiplier Events

    Multiplier events are promotions that multiply the points a member earns during a defined window, such as triple points weekends or a 5x category month.

N

  • Net Promoter Score

    Net promoter score is a customer-loyalty metric based on one question: how likely a member is to recommend a brand, rated on a scale.

  • Next Best Action

    Next best action is a personalization approach that, for each member at each moment, selects the single most valuable thing the program should do next, such as send an offer, prompt a review, or suggest a redemption.

O

  • Offer Engine

    An offer engine is the software component that builds and delivers promotional offers to loyalty members, such as bonus points, a discount, or a free item tied to specific conditions.

  • Offer Fatigue

    Offer fatigue is the decline in member response that sets in when a program sends too many promotions, so incentives lose their pull and members start ignoring them or opting out.

  • Omnichannel Loyalty

    Omnichannel loyalty is a loyalty program that treats a member as one customer in every channel: store, website, app, contact center and partners.

  • Open-Loop Program

    An open-loop program lets members earn or redeem currency across multiple brands or spend it in forms usable beyond the issuing program.

P

  • Paid Loyalty

    Paid loyalty is a program model in which members pay a fee, one-time or recurring, to join and receive benefits, rather than earning their way in through spending.

  • Partner Onboarding

    Partner onboarding is the process of bringing a new partner into an ecosystem loyalty program, covering the commercial agreement, technical integration, rule setup, and testing before the partner goes live.

  • Partner Portal

    A partner portal is the self-service interface where an ecosystem program's partners manage participation, configure and view offers, monitor transactions, and access settlement statements.

  • Partner Settlement

    Partner settlement is the financial process that moves money between partners in an ecosystem program when a member earns value with one partner and redeems it with another.

  • Partner-Funded Rewards

    Partner-funded rewards are rewards paid for by a program partner rather than the program operator.

  • Pay with Points

    Pay with points lets members apply their loyalty balance toward a purchase at checkout, covering all or part of the price at a set conversion rate.

  • Personalization Engine

    A personalization engine is software that tailors offers, content, and recommendations to each member from their profile and behavior.

  • Points Accelerators

    Points accelerators are mechanisms that let members earn points faster than the base rate, either as a promotional boost or a purchasable benefit.

  • Points Expiration

    Points expiration is a loyalty program rule that cancels unused points after a set time.

  • Points Liability

    Points liability is the balance-sheet obligation created when members earn loyalty points they have not yet redeemed.

  • Points Marketplace

    A points marketplace is a redemption environment where members spend their loyalty currency across a broad range of options, such as travel, merchandise, gift cards, and experiences, often from many suppliers in one place.

  • Points Pooling

    Points pooling lets multiple members combine their individual loyalty balances into a shared pool they can redeem together.

  • Points Transfer

    Points transfer is the movement of loyalty currency from one account or program to another.

  • POS Integration

    POS integration is the connection between a point-of-sale system and other business software, so the data from each sale moves without manual entry.

  • Predictive Churn

    Predictive churn is the use of models to identify members likely to stop engaging or buying before they leave, scoring each member on their risk of lapsing.

  • Premium Loyalty

    Premium loyalty is a paid model in which members pay for a tier of elevated benefits that sit above a free program, rather than replacing it.

  • Program Health Metrics

    Program health metrics are the indicators that show whether a loyalty program is performing, spanning enrollment, active member rate, earn and redemption activity, retention, and liability.

  • Progressive Profiling

    Progressive profiling is the practice of gathering member information gradually over time, asking for a little at each interaction rather than everything at sign-up.

  • Promo Abuse

    Promo abuse is the use of a promotion in ways its terms were written to prevent.

  • Propensity Modeling

    Propensity modeling is the use of statistical or machine learning models to estimate how likely a member is to take a specific action, such as making a purchase, churning, or redeeming a reward.

  • Punch Card

    A punch card is the simplest loyalty mechanic: a member earns a mark for each qualifying purchase and receives a reward after collecting a set number.

  • Purchase Frequency

    Purchase frequency is how often a member buys within a period, one of the most direct measures of loyalty behavior.

Q

  • Qualifying Spend

    Qualifying spend is the portion of a member's spending that counts toward reaching or keeping a tier, as opposed to spending that only earns currency.

R

  • Reactivation Campaign

    A reactivation campaign is a planned series of messages and offers aimed at loyalty members who are still enrolled but have stopped buying or earning.

  • Real-Time Processing

    Real-time processing is the handling of loyalty events the moment they occur, so a member's points, tier, and eligibility update instantly rather than in an overnight batch.

  • Receipt Scanning

    Receipt scanning lets members earn loyalty currency by photographing a purchase receipt, capturing transactions that happen outside a brand's own point of sale.

  • Recommendation Engine

    A recommendation engine is software that predicts which products, rewards, or content a member is most likely to want and surfaces them, drawing on the member's history and patterns across similar members.

  • Redemption

    Redemption is the moment a loyalty member exchanges accumulated program currency for something of value: a flight, a room night, merchandise, a discount, or an experience.

  • Redemption Rate

    Redemption rate is the share of issued loyalty points that members redeem, calculated as points redeemed divided by points issued for the same period or cohort.

  • Referral Program

    A referral program is a system that rewards existing customers for bringing in new ones.

  • Retention Rate

    Retention rate is the share of members who remain active in a program from one period to the next.

  • Retroactive Points

    Retroactive points are currency credited for a past qualifying purchase that was missed at the time, awarded after the member claims it or the program identifies the gap.

  • Revenue-Based Earning

    Revenue-based earning is an accrual model in which members earn loyalty currency in proportion to how much they spend, rather than by units purchased or distance traveled.

  • RFM Analysis

    RFM segmentation scores each customer on recency, frequency and monetary value, then groups customers whose scores match.

  • Rolling Qualification

    Rolling qualification measures a member's tier progress over a moving window, such as the trailing twelve months, rather than resetting at a fixed calendar date.

S

  • Sandbox Environment

    A sandbox environment is an isolated copy of a loyalty system where teams test rules, offers, and integrations against realistic data without affecting live members.

  • Share of Wallet

    Share of wallet is the percentage of a customer's total spending in a category that goes to one brand.

  • Single Sign-On

    Single sign-on, or SSO, lets a member use one set of credentials to reach multiple applications or partner sites without logging in again at each.

  • Soft Benefits

    Soft benefits are the intangible rewards of a loyalty program: recognition, priority, status, and special treatment that cost little to deliver but shape how a member feels.

  • Soft Landing

    Soft landing is a program design that moves a member down only one tier, rather than all the way to the base, when they fail to requalify for their current level.

  • Spend-Based Earning

    Spend-based earning is an accrual model where members earn loyalty currency based on the amount they spend.

  • Stackable Offers

    Stackable offers are promotions that a member can combine on a single transaction, so two or more incentives apply at once, such as a category bonus layered on a tier multiplier.

  • Standalone Selling Price

    Standalone selling price is the price a business would charge for a good or service sold on its own.

  • Status Match

    A status match is an offer in which an airline or hotel program grants elite status based on the status a member already holds with a rival program.

  • Streaks

    Streaks are a gamification mechanic that rewards members for a continuous run of a desired behavior, such as buying or checking in on consecutive days or weeks.

  • Subscription Loyalty

    Subscription loyalty is a loyalty model in which members pay a recurring fee, monthly or yearly, to keep a set of benefits switched on.

  • Surprise and Delight

    Surprise and delight is a tactic of giving members unexpected rewards or recognition they did not earn or request.

  • Sustainability Rewards

    Sustainability rewards recognize members for environmentally or socially responsible choices, such as recycling, choosing lower-impact products, or offsetting a purchase, giving points or perks for the behavior.

T

  • Targeted Offers

    Targeted offers are promotions a loyalty program sends only to the members it picks, based on purchase history, tier or a model's score.

  • Tier

    A tier is a level within a loyalty program that grants members escalating benefits as they qualify, usually by spend, activity, or status.

  • Tier Qualification

    Tier qualification is the set of requirements a member must meet to reach or keep a level in a loyalty program, such as a spend, nights, or flights threshold within a defined period.

  • Tokenization

    Tokenization is a security technique that replaces sensitive data, such as a payment card number or a member identifier, with a non-sensitive substitute called a token that has no exploitable value if stolen.

  • Trade Loyalty

    Trade loyalty is a program aimed at the trade, the professionals who buy or specify products in their work, such as contractors, mechanics, or stylists, rewarding them for choosing and recommending a brand.

  • Transactional Loyalty

    Transactional loyalty is loyalty driven by the tangible rewards a program gives for spending, where a member keeps buying mainly because of the points, discounts, or perks.

  • Transfer Partners

    Transfer partners are the external programs a loyalty program lets members move currency to or from at an agreed exchange rate.

W

  • Webhooks

    A webhook is an automated message one system sends to another the instant an event happens, delivering the event's data to a URL the receiver controls.

  • Welcome Bonus

    A welcome bonus is a reward given to new members for joining a program or completing a first action, designed to spark early engagement.

  • White-Label Loyalty

    White-label loyalty is a loyalty program that runs on a provider's software under the brand's own name and design.

  • Win-Back Campaign

    A win-back campaign is a planned effort to bring back customers who have left a brand, by canceling a plan or closing an account.

Z

  • Zero-Party Data

    Zero-party data is information a member intentionally and proactively shares with a brand, such as preferences, intentions, and interests provided through profiles, surveys, or quizzes.